Melee Splash
Melee Splash is a Godly enchant that goes on sword or axe, up to level 5. It is tagged PvE.
What it does
Melee hits splash 10% + 4%/level (up to 30% at L5) of their damage to enemies within 2.5 blocks. Splash hits can't crit and can't re-splash. PvE only.
At a glance
| Rarity | Godly |
| Max level | 5 |
| Goes on | Sword, Axe |
| Tags | PvE |
| Where it comes from | Enchant Orbs only |
Level by level
| Level | Splash damage |
|---|---|
| 1 | 14% |
| 2 | 18% |
| 3 | 22% |
| 4 | 26% |
| 5 | 30% |
Notes
- Splash hits cannot crit and cannot splash again, which stops the effect cascading.
- Splash deals its full share against bosses, and works on shades, wraiths and Erebus Guards.
- Splash hits don't roll your weapon enchants, build Frenzy or get Predator, Giant Slayer or jewel damage a second time.
- The radius grows with Area of Effect from jewels.
Exact values
These are the live settings the server runs this enchant on.
| Setting | Value |
|---|---|
base-percent |
10 |
percent-per-level |
4 |
radius |
2.5 |
Version history
v4.0.0 (Map 4)
- Melee Splash now deals its full share of the hit against bosses.
- Melee Splash now works on shades, wraiths and Erebus Guards.
- Splash hits no longer proc weapon enchants or apply Predator, Giant Slayer and jewel damage twice.
Listed on Sword & Axe Enchants. For how enchants are rolled, removed and moved, see Enchants.