AncientsWiki

Giant Slayer is an Elite enchant that goes on any armour piece, up to level 3. It is tagged PvP, PvE.

What it does

0.5% increased damage per level for each 1 max-HP the target has over you, capped at 5% per level (15% increased cap at L3). Does not stack.

At a glance

Rarity Elite
Max level 3
Goes on Any armour piece
Tags PvP, PvE
Stacking Highest level across your pieces. Extra copies do nothing
Where it comes from Wormhole rolls and Enchant Orbs

Level by level

Level Max increased
1 5%
2 10%
3 15%

Notes

  • Against the custom bosses Giant Slayer grants its full per-level cap.
  • Against shades, wraiths and Erebus Guards it reads their real max health.
  • It no longer applies twice to Melee Splash, Judgment, Detonate and "of the Whirlwind" hits.
  • Against ordinary targets the bonus is 0.5% per level for every point of max HP the target has over you, capped at 5% per level.

Exact values

These are the live settings the server runs this enchant on.

Setting Value
increased-percent-per-level-per-hp 0.5
max-increased-percent-per-level 5

Version history

v4.0.0 (Map 4)

  • Giant Slayer now uses the real max health of shades, wraiths and Erebus Guards.
  • It no longer applies twice to splash, Judgment, Detonate and Whirlwind hits.

Listed on Armour Combat Enchants. For how enchants are rolled, removed and moved, see Enchants.

Last updated 3d ago