Predator is an Elite enchant that goes on any armour piece, up to level 3. It is tagged PvP, PvE.
What it does
8% increased damage per level to slowed or debuffed targets (24% increased at L3). Does not stack.
At a glance
| Rarity | Elite |
| Max level | 3 |
| Goes on | Any armour piece |
| Tags | PvP, PvE |
| Stacking | Highest level across your pieces. Extra copies do nothing |
| Where it comes from | Wormhole rolls and Enchant Orbs |
Level by level
| Level | Increased damage |
|---|---|
| 1 | 8% |
| 2 | 16% |
| 3 | 24% |
Notes
- The debuff check is a fixed list of nine statuses: Slowness, Poison, Weakness, Wither, Mining Fatigue, Nausea, Blindness, Hunger, or Injury stacks. Nothing else counts. See Debuffs & Ailments.
- Several enchants that sound like debuffs do not switch it on: the Poison and Weakness enchants both work through custom systems rather than the vanilla potion effects, and Bleed, Sunder, Dominate and Trap apply none of the nine.
- Carrying several debuffs at once does not stack the bonus. One qualifying status pays exactly the same as five.
- Reliable partners in a melee set are Frostblade on a sword or Injury on an axe.
- It applies once per hit. Melee Splash, Judgment, Detonate and "of the Whirlwind" hits no longer get it a second time.
Exact values
These are the live settings the server runs this enchant on.
| Setting | Value |
|---|---|
increased-percent-per-level |
8 |
Related enchants
Bleed, Dominate, Frostblade, Injury, Poison, Sunder, Trap, Weakness.
Version history
v4.0.0 (Map 4)
- Predator no longer applies twice to Melee Splash, Judgment, Detonate and "of the Whirlwind" hits.
Listed on Armour Combat Enchants. For how enchants are rolled, removed and moved, see Enchants.
Last updated 3d ago