Monster Hunter
Monster Hunter is an Elite enchant that goes on sword, axe, wand or bow, up to level 5. It is tagged PvE.
What it does
10% increased damage per level (50% at L5) to shades, wraiths, Erebus Guards, bosses and their adds, with every weapon. Not cell guards or stationary guards.
At a glance
| Rarity | Elite |
| Max level | 5 |
| Goes on | Sword, Axe, Wand, Bow |
| Tags | PvE |
| Where it comes from | Wormhole rolls and Enchant Orbs |
Level by level
| Level | Increased damage vs monsters and bosses |
|---|---|
| 1 | 10% |
| 2 | 20% |
| 3 | 30% |
| 4 | 40% |
| 5 | 50% |
Notes
- Works on bosses, ubers and their adds as well as shades, wraiths and Erebus Guards.
- Does not affect cell guards, stationary guards or other non-player NPCs.
- It is increased damage, so it adds into your increased-damage pool rather than multiplying on top of it.
Exact values
These are the live settings the server runs this enchant on.
| Setting | Value |
|---|---|
percent-per-level |
10 |
Version history
v4.0.0 (Map 4)
- Monster Hunter now works on bosses and their adds with every weapon, alongside shades, wraiths and Erebus Guards.
- Sword and axe Monster Hunter no longer boosts damage to cell guards, stationary guards and other non-player NPCs.
Listed on Sword & Axe Enchants, and also on Wand Enchants, Bow Enchants. For how enchants are rolled, removed and moved, see Enchants.