AncientsWiki

Monster Hunter is an Elite enchant that goes on sword, axe, wand or bow, up to level 5. It is tagged PvE.

What it does

10% increased damage per level (50% at L5) to shades, wraiths, Erebus Guards, bosses and their adds, with every weapon. Not cell guards or stationary guards.

At a glance

Rarity Elite
Max level 5
Goes on Sword, Axe, Wand, Bow
Tags PvE
Where it comes from Wormhole rolls and Enchant Orbs

Level by level

Level Increased damage vs monsters and bosses
1 10%
2 20%
3 30%
4 40%
5 50%

Notes

  • Works on bosses, ubers and their adds as well as shades, wraiths and Erebus Guards.
  • Does not affect cell guards, stationary guards or other non-player NPCs.
  • It is increased damage, so it adds into your increased-damage pool rather than multiplying on top of it.

Exact values

These are the live settings the server runs this enchant on.

Setting Value
percent-per-level 10

Version history

v4.0.0 (Map 4)

  • Monster Hunter now works on bosses and their adds with every weapon, alongside shades, wraiths and Erebus Guards.
  • Sword and axe Monster Hunter no longer boosts damage to cell guards, stationary guards and other non-player NPCs.

Listed on Sword & Axe Enchants, and also on Wand Enchants, Bow Enchants. For how enchants are rolled, removed and moved, see Enchants.

Last updated 3d ago