AncientsWiki

The Warden of the Ash is a world boss that sleeps on the Sacred Way. Anyone can wake it with Ichor, and anyone can help kill it. It is a different boss from the Warden in the Polis.

Waking it

  • Find one of the four bells: three among the stalls of the Pale Bazaar and one in the Dark Reach. (The bell in the North Meadows is only decoration.)
  • Sneak and ring the bell. A ring without sneaking only tells you the price, so a stray click never costs you anything.
  • It costs 100 Ichor, taken from your bag.
  • The Warden wakes on open ground beside that bell, and the whole Sacred Way is told where.

Limits

  • Only one Warden is awake at a time.
  • After it dies, every bell stays silent for 30 minutes. Ringing during that time tells you how long is left and takes nothing. The wait carries over a server restart.
  • If nobody fights it for 15 minutes it goes back to sleep. That doesn't start the 30-minute wait, so anyone can ring again straight away. The Ichor spent to wake it is not returned.

Health

The Warden has 128 times a Wraith's health, and that scales with the current level cap. It is built to be fought by a group.

Rewards

When it dies:

  • Everyone who dealt at least 10% of its health and is still on the Sacred Way gets 150 Ichor in their bag.
  • The top damage dealer also gets 1 fragment of a random uber.
  • Everyone who reached the 10% share also gets 4,000 Hunter XP (base).

The payout is carried haul like any other. It drops if you die south of the first neck before you walk it back to the meadow to bank it.

The Warden of the Ash drops no other loot.

Version history

v4.0.0 (Map 4)

  • Added the Warden of the Ash on the Sacred Way, woken at a bell for 100 Ichor.
Last updated 3d ago