Second Chance
Second Chance is a Proc Manipulation path perk for pickaxe prestige. When Shatter, Powerball, Super Breaker, Feed or Earthquake procs, it may fire again on your next block.
At a glance
| Path | Proc Manipulation |
| Roll | 15% to 25% chance |
| Slots | Any perk slot (P1, P5, P10) |
| Memory | One pending enchant at a time |
How it works
When one of the five core mining enchants procs naturally, that enchant is remembered on your pickaxe. On the next block you break by hand, Second Chance rolls its chance. On a hit, the remembered enchant fires again, and the memory is cleared either way.
The five are Shatter (or Cataclysmic Shatter), Powerball, Super Breaker, Feed and Earthquake. Transfuse no longer counts.
A replayed Super Breaker lands inside the run the previous block started, so it extends that run.
Blocks broken by Fracture or Fault Line and swings on a meteorite leave the memory waiting for your next ore.
Only one enchant is held at a time. If several proc on the same block, the last one to register is the one remembered.
What arms it
Natural procs only. Procs that were force-fired do not arm it:
- Twinned procs
- Overcharge procs
- A Second Chance re-proc itself, so the perk cannot chain
Notes
- A Second Chance Shatter still rolls Cluster Bomb and Core Breach, but not Shatterstorm.
- A Second Chance Powerball still gets Swarm, Meteor and Fission.
- Everything a Second Chance re-proc earns is credited to the perk rather than to the enchant it replayed.
- The pending memory is per player and per pickaxe.
- Pickaxes that rolled below 15% before Map 4 were lifted to 15%.
Version history
v4.0.0 (Map 4)
- Second Chance rolls 15% to 25%, up from 11% to 19%.
- It now uses Shatter, Powerball, Super Breaker, Feed and Earthquake. Earthquake joined and Transfuse left.
- A repeated Super Breaker now extends the current run.