Rupture
Rupture is a Legendary enchant that goes on an axe, up to level 3. It is tagged PvP, PvE, Proc. It is new in Map 4.
What it does
A hit on a bleeding target can tear the bleed open. The bleed ends, and every tick it had left lands at once for triple damage (300% of the remaining bleed damage).
At a glance
| Rarity | Legendary |
| Max level | 3 |
| Goes on | Axe |
| Tags | PvP, PvE, Proc |
| Where it comes from | Wormhole rolls and Enchant Orbs |
Proc chance by level
| Level | Chance to proc |
|---|---|
| 1 | 12% |
| 2 | 16% |
| 3 | 20% |
That is 8% plus 4% per level, rolled only on a hit against a target that is already bleeding. Lucky and Cavern Luck on the axe, armour trim proc chance and your other increased proc chance raise it. An opponent's Aegis lowers it.
Notes
- It needs a Bleed already running on the target. Any player's axe Bleed counts, not only yours.
- The burst is the bleed's own damage, so a longer bleed (see Deep Wounds) leaves more to burst. A fresh Bleed can start again on the same swing.
- Only your own swings roll it. Melee Splash, Judgment, Detonate and "of the Whirlwind" hits never do.
- Resilience weakens the burst the same way it weakens Bleed ticks, and Deflect can negate it.
Exact values
These are the live settings the server runs this enchant on.
| Setting | Value |
|---|---|
base-proc-chance |
8 |
proc-chance-per-level |
4 |
burst-damage-percent |
300 |
Related enchants
Bleed, Deep Wounds, Bloodlust, Earthsplitter.
Listed on Sword & Axe Enchants. For how enchants are rolled, removed and moved, see Enchants.