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Resilience

Resilience is a Godly enchant that goes on any armour piece, up to level 5. It is tagged PvP, PvE.

What it does

Every harmful effect put on you wears off 6% faster and hits 6% weaker per level (30% shorter and 30% weaker at L5). Does not stack.

That covers effects from other players (bleeds, poison, Soul Rot, fire, slows, Weakness, Sunder, Silence, Trap, Daze, Dominate, Injury and the Voodoo curse) and harmful effects from shades and wraiths, guards, cell mages and bosses.

At a glance

Rarity Godly
Max level 5
Goes on Any armour piece
Tags PvP, PvE
Stacking Highest level across your pieces. Extra copies do nothing
Where it comes from Enchant Orbs only

Level by level

Level Shorter and weaker harmful effects
1 6%
2 12%
3 18%
4 24%
5 30%

Notes

  • It shortens and weakens at the same time, so at L5 an effect both ends sooner and hits softer.
  • Vanilla potion effects (Slowness, Poison, Wither, Darkness and the rest) only get the shorter duration, because their strength can't be scaled.
  • An enemy Silence on a Resilience wearer is partial: it only blocks part of each defensive proc.
  • It also weakens Rupture bursts the same way it weakens Bleed ticks.

Exact values

These are the live settings the server runs this enchant on.

Setting Value
duration-reduction-per-level 6
effect-reduction-per-level 6

Related enchants

Injury, Silence, Sunder, Tough Skin.

Version history

v4.0.0 (Map 4)

  • Resilience now covers every harmful effect other players put on you, including bleeds, poison, Soul Rot, fire, Weakness, Silence, Trap, Daze, Dominate and the Voodoo curse, plus harmful effects from shades, wraiths, guards, cell mages and bosses.
  • At L5 those effects last 30% shorter and hit 30% weaker.

Listed on Armour Combat Enchants. For how enchants are rolled, removed and moved, see Enchants.