Overcharge
Overcharge is a Proc Manipulation path perk for pickaxe prestige. On a fixed counter, one block force-fires your Shatter, Powerball, Super Breaker, Feed and Earthquake enchants at once.
At a glance
| Path | Proc Manipulation |
| Roll | 10 to 19 firings per 1,000 blocks |
| Slots | Any perk slot (P1, P5, P10) |
| Fires | All five core mining enchants at once |
How it works
The roll is how often it fires per 1,000 blocks mined, so a better roll means a shorter gap rather than a bigger payout:
| Roll | Fires every |
|---|---|
| 10 | 100 blocks |
| 12 | 83 blocks |
| 15 | 66 blocks |
| 19 | 52 blocks |
When it fires you get a beacon chime and a chat line reading "Overcharge! Shatter, Powerball, Super Breaker, Feed and Earthquake fired at once.", and all five go off on that one block:
- Shatter: upgraded to Cataclysmic Shatter if your pickaxe has it
- Powerball
- Super Breaker: during an active run, this extends the run
- Feed
- Earthquake
Enchants your pickaxe does not carry are skipped, so Overcharge is worth more the more of the five you have stacked. Transfuse is no longer part of it.
Notes
- Each forced proc runs its full pipeline, so an Overcharged Shatter can still roll Cluster Bomb, Core Breach and Shatterstorm, and an Overcharged Powerball still gets Swarm, Meteor and Fission.
- Forced procs skip the chance roll, so Amplified Odds does nothing for them.
- Forced procs do not arm Second Chance.
- An Overcharge does not by itself trigger Twinned. Twinned needs a natural proc on that block, and it would have nothing left to add anyway.
- Everything an Overcharge earns is credited to the perk rather than inflating whichever enchant it fired.
- The counter is per player and per pickaxe.
- Pickaxes that rolled below 10 before Map 4 were lifted to 10.
Version history
v4.0.0 (Map 4)
- Overcharge rolls 10 to 19 per 1,000 blocks, up from 8 to 15.
- It now fires Shatter, Powerball, Super Breaker, Feed and Earthquake. Earthquake joined and Transfuse left.