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Overcharge

Overcharge is a Proc Manipulation path perk for pickaxe prestige. On a fixed counter, one block force-fires your Shatter, Powerball, Super Breaker, Feed and Earthquake enchants at once.

At a glance

Path Proc Manipulation
Roll 10 to 19 firings per 1,000 blocks
Slots Any perk slot (P1, P5, P10)
Fires All five core mining enchants at once

How it works

The roll is how often it fires per 1,000 blocks mined, so a better roll means a shorter gap rather than a bigger payout:

Roll Fires every
10 100 blocks
12 83 blocks
15 66 blocks
19 52 blocks

When it fires you get a beacon chime and a chat line reading "Overcharge! Shatter, Powerball, Super Breaker, Feed and Earthquake fired at once.", and all five go off on that one block:

Enchants your pickaxe does not carry are skipped, so Overcharge is worth more the more of the five you have stacked. Transfuse is no longer part of it.

Notes

  • Each forced proc runs its full pipeline, so an Overcharged Shatter can still roll Cluster Bomb, Core Breach and Shatterstorm, and an Overcharged Powerball still gets Swarm, Meteor and Fission.
  • Forced procs skip the chance roll, so Amplified Odds does nothing for them.
  • Forced procs do not arm Second Chance.
  • An Overcharge does not by itself trigger Twinned. Twinned needs a natural proc on that block, and it would have nothing left to add anyway.
  • Everything an Overcharge earns is credited to the perk rather than inflating whichever enchant it fired.
  • The counter is per player and per pickaxe.
  • Pickaxes that rolled below 10 before Map 4 were lifted to 10.

Version history

v4.0.0 (Map 4)

  • Overcharge rolls 10 to 19 per 1,000 blocks, up from 8 to 15.
  • It now fires Shatter, Powerball, Super Breaker, Feed and Earthquake. Earthquake joined and Transfuse left.