Enlighten
Enlighten is a Legendary enchant that goes on any armour piece, up to level 3. It is tagged PvP, PvE.
What it does
When you are hit: 2% chance at L1, plus 1.3% per level (4.6% at L3, 5.9% at IV), to heal back 100% of the damage the hit took. At most one proc every 4 seconds. Superseded by Eternal Enlightenment.
At a glance
| Rarity | Legendary |
| Max level | 3 (IV via an Exceptional Enchant Orb) |
| Goes on | Any armour piece |
| Tags | PvP, PvE |
| Stacking | Highest level across your pieces. Extra copies do nothing |
| Where it comes from | Wormhole rolls and Enchant Orbs |
Proc chance by level
| Level | Chance to proc |
|---|---|
| 1 | 2% |
| 2 | 3.3% |
| 3 | 4.6% |
| 4 (Exceptional) | 5.9% |
Notes
- The heal is based on the health and absorption the hit actually took, after all your damage reduction, and can't heal past your max health.
- Damage-over-time ticks (Bleed, Poison, Soul Rot) do not trigger the heal. Only real hits do.
- An enemy Silence blocks it.
- Superseded by the Calcite upgrade Eternal Enlightenment.
Exact values
These are the live settings the server runs this enchant on.
| Setting | Value |
|---|---|
base-chance |
2 |
per-level |
1.3 |
heal-multiplier |
1 |
cooldown-seconds |
4 |
Related enchants
Bleed, Eternal Enlightenment, Poison.
Version history
v4.0.0 (Map 4)
- Enlighten now heals back 100% of the damage taken, down from 200%, based on the health and absorption the hit actually took.
Listed on Armour Combat Enchants. For how enchants are rolled, removed and moved, see Enchants.