Cells
Cells are private bases you buy, build up, and defend, and that rival gangs can raid for a slice of what you've built. Open the cell menu any time with /cell (also /cells or /c).
You own one cell at a time, and you don't need a gang to own one, though a gang is what makes raiding (in either direction) possible. This page covers buying a cell, the five tiers, gear limits, and sharing; the sub-pages below go deep on income, defenses, raiding, and rentals.
Buying a cell
Cells come in five security tiers, each in its own cell block area. Browse a tier in /cell, click an empty cell, and pay with money to claim it.
| Tier | Price | Requires |
|---|---|---|
| Low Security | $500,000 | Level 45 |
| Medium Security | $100,000,000 | Level 90 |
| High Security | $1,000,000,000 | Prestige 1, Level 101 |
| Maximum Security | $4,000,000,000 | Prestige 2, Level 102 |
| VIP | $12,000,000,000 | Prestige 3, Level 103 |
To get there, right-click a tier in /cell to teleport to its cell block, or use /cellwarp <tier> (/cw for short). Your own cell's menu also has a Teleport button.
Gear limits in cell blocks
Each cell block area caps the armour and weapons that work inside it, so fights around cheaper cells stay on cheaper gear. Lower-tier gear always works in higher-tier blocks.
| Cell block | Best gear allowed |
|---|---|
| Low Security | Leather, copper or chainmail armour, wooden sword/axe |
| Medium Security | Gold armour, gold sword/axe |
| High Security | Iron armour, iron sword/axe |
| Maximum Security | Diamond armour, diamond sword/axe |
| VIP | Netherite armour, netherite sword/axe |
Gear above a cell's tier is never taken off you:
- Armour above the tier stays on but does nothing there: no armour points, no enchants, no trims. Its tooltip and a message tell you which pieces are inert.
- Weapons above the tier can be held, but hits with them are cancelled.
- You can warp to any cell wearing any gear.
- Ancient Mannequins hold gear of any tier in any cell, and the Wardrobe can put such a set on you inside the cell.
Sharing your cell
/cellaccess add <player>/remove <player>/list: control who can build, open the vault chest, and harvest in your cell./cellvisit <player>: teleport to a cell's spectator room to look around without entering./celllogs: see who deposited into or withdrew from your cell's vault chest.
Players with access to more than one cell see a Gang's Cells entry in /cell for quick switching.
You can also open lootboxes inside your own cell. It counts as a safe zone for opening boxes.
Selling or leaving your cell
- Create Cell Deed (in your cell menu) turns your ownership into a tradeable item. The cell keeps its generators, crude ore, and Daedalus Constructs — whoever claims the deed inherits them all. Great for selling a developed cell.
- Abandon Cell frees the cell and wipes its contents. Deed it instead if it's worth anything.
In this section
Dig into the rest of the cell system:
- Cell Income — Generators, Forges & Crafting: turn your cell into a money and Ancient Energy machine.
- Cell Defenses: guard rooms, mages, and the raid door that hold off attackers.
- Cell Raiding: attack rival cells (or survive one), and how Gang Points factor in.
- Pickaxe Rentals: lease out a spare pickaxe, or mine with gear above your own.
Version history
v4.0.0 (Map 4)
- Armour above a cell's tier no longer comes off when you enter that cell. It stays on you but does nothing there. You can warp to any cell wearing it, Ancient Mannequins hold gear of any tier in any cell, and the Wardrobe can put such a set on you inside the cell.
- Leather and copper armour now count as Low Security cell gear.
v2.0.0
- Medium Security cells now unlock at Level 90 for $100M (was Level 100 / $500M).
- Your own cell now counts as a safe zone for opening lootboxes.